Marca del Este - Solo RPG - Scene I

After to bought Aventuras de la Marca del Este, a D&D's retroclon, and read it, I decided to play the solo adventure: The Creeper in the Temple. It is a Tunnels and Trolls' RPG solo adventure, but I changed the creatures to play it with my retroclon.

 Here is the history:

Artax arrived at the gates of Yabberesh and see fairies and leprechauns wandering in and out. After paying 1 silver piece towards the maintenance of the city, because he was an human, decided to go to the Sinder's temple.

He entered a small temple dedicated to the fairy goddess, Sinders.

Fairies sit on tiny benches praying to the large fairy statue on the north wall. A fairy priest welcomes you and introduces himself as Laddy. He wonders if ne might be able to help him with something. Last night, just as he was locking the temple door, he heard a thud coming from within. He went back in and saw a hideous creaturer run across the room and dive down the trap door into the basement. It had the head of an ant and the body of saurian.

Artax agree to help Laddy in exchange for a price. He offers him 100gp to kill the creature.
Artax tried to haggle but don't get better. Artax then ventures into the temple and down the trap door.

After descending down a flight of stone stairs, Artax arrive at a t-junction. To the left he can
smell the sweet aroma of wine and to the right he can hear a muffled sound. He decided go to the left.

He enters a small room full of prayer books. In the corner is a large cupboard where a muffled
voice can be heard. Artax carefully opens the cupboard. Inside he finds a bound and gagged fairy who's struggling to speak. He removed her from her bonds and she thanks him. "The creature took my money and threw me in here. Here, take this anti-poison salve. It will help if you".

Them Artax go back to the T-junction and turn right

He entered a large wine cellar. The walls were lined with racks of wine and there are open caskets
of the stuff on the ground. There is also a sack of money on the ground near the wine rack. Suddenly, a creature pops up from behind the barrels, the same one that was described by Laddy, with an ant's head and a saurian's body, except bipedal. It creeps towards him, hissing. The Ankheg start to attack, but loses his hit, Artax hits it, but the creature is too big for him, so he decide to retreat; while he is reatreating, the creature attacks him pushing him against a big crystal
demijohn, that broke wounding to Artax.

Artax desperated started to run going to the stairs, and the Ankheg followed him. At the end of the stairs he jumped onto the floor, and closed the cellar after him. A hollow sound sounded against the cellar. Artax stopped to take a breath, the wound of his chest is bleeding. The fairies go around him with surprise expression, Laddy ask Artax what happens, while call some faeries to help him.

After a short summary, Laddy looks like worry, and ask Artax about what to do. Artax offers to hire some help from the tavern, and go back tomorrow. Laddy dislikes the idea of strange warriors in his domain, but the Ankheg is very dangerous.

Artax starts to walk to the main door, but with his third step... he felt down unconscious

Artax loses 5 hp, he must be healed. 

I only used the AME ruleset, no Mythic Master Emulator or nothing like that, I wanted a fast and testing game. I don't know if the Ankhesh is a very powerful creature for this first scenario, but really Artax has a lucky strike because he didn't die....

Thanks to Bard for share the T&T link.!

On this week, the next scenario.

[USE ME] In the Stone Age

I have ever think that Stone Age was a History period forgotten by the wargames, and although there are some of them, like:

 - Prehistoric Settlements: A little jewel, with an Age of Empires I style. A group of prehistoric settlers hunt and gather to obtain supplies to build buildings (hunts, warrior camps, food stores, etc...) for finally build the temple or burial mound, what gives the victory to the owner. You can create soldiers and gatherers to attack the enemy or to get supplies faster. It has two additional expansions with more animals and troops, and with rules for rivers rules. The bad side, is that the rules are too much specifics, and the combat system is too much Old School.

 - Tooth and Claw: Is a ruleset for Prehistoric animal hunting. Very specific wargame from the multifaceted Chris Peers, I haven't tried it, but I read good reviews about it. Not too much to add.

 - Tusk: Another little jewel, very weird and very old. The first edition dates from 198x. Very suitable for solo wargaming, with reaction tables for herbivore, and carnivore dinosaurs. In the bad side, the rules are a little simple, like "roll two dices, and if you get a 12, you kill"... It has two expansions for medieval, modern and futurist battles, where the mechanics are maintained, but the troops are adapted. A little weak, but with taste.

 - Sticks and Stones: A license from Savage Worlds, is a wargame for combats between Homo Sapiens, dinosaurs evolved, Neanderthals, and dark creatures like orcs, goblins and undead. The game has RPG elemnts and wargaming elements. You can see a little AAR here. In the bad side, the game can be complex, and is not fast and easy.

 -  Adventures in the Lost Lands: From the THW guys, arrived this wargame, with the typical reactions table (I love them), but with the ugly Reputation tests for everything. They add wounds to the dinosaurs and Melee stats, to make them terrific, but the game is more of the same.... You can play with Neardenthals, Homo Sapiens, and pulp characters.

 I don't know more Prehistoric games, all of them have something interesting, and something uninteresting. All are specific for specifics periods, that forced you to use them only for that games, or if they are usable for other periods, they lost "appeal". 

 Other generic marks look like haven't forgotten this period. For that, and from here, I want to present my Prehistoric USE ME project called : PRUSEME. I have choosen USE ME as basic ruleset because it is very configurable, you can  add a lot of things, and all will work as when you start.

 I will upload two times a months my reviews for the rules that I will be writing basing in all these rulesets, and others. So to the authors, please, if you think that the rule that I use in my setting has a copyright, please contact with me.

 The object is to have something complete for the first week of January

 Let's start the project.

USEME Carlists vs zombies

The villagers talk about strange creatures, called zonbiaks, that have appeared in the last nights, stealing some sheep from the near "caseríos".

 A group of "Faith defenders" must go there and investigate what happens....

 Ruleset used was USE ME (Ultra Simple Engine for Miniature Engagements)

Faith Defenders Stats:
Eider Gurtuku (28 pts)
Infantry Elan 5 Poor Smoothbore Musket Move 4
Mighty Hero
Gudari x4 (12 pts)
Infantry Elan 4 Poor Smoothbore Musket Move 4

Undead troops 

Zombiaks x10 (5 pts)
Infantry Elan 2 Fists Move 2 Armored
Necromant (29 pts)
Elan 3 Move 4 Cleric (Call undead) Sword Armored

New Spell:
Call undead: each turn roll 2D6, each 4+ is a new zonbiak waken up, at 2 inches from the magician. He can't do anything more during that turn.
The new zombiaks can move or attack on next turn that they are awaken.

Faith Defenders: Kill the Necromant, and at least 5 zombiaks
Undead Troops: Kill all the Faith Defenders

Faith Defenders on the North
The good guys deployed on the path and started to walk, looking for the zombiaks. 
The Necromancer started to wake up undead
The goofy warrior continued walking, and the undead hordes surrounded them.
The leader started to inspiring the troops, but, they run to close combat, falling down against the tough undead. Moreover, the Necromancer could wake up a lot of new troops. 

 The humans died under the undead in a few turns....
Two undead warriors Struck
The human side flee

Tactical Advice: Let the zombies stay far away from you, it's better to survive.

Carlistas 10mm

Hace tiempo que tenía el proyecto de pintar algunas miniaturas de 10mm de Carlistas e Isabelinos para representar escaramuzas de las Guerras Carlistas del siglo XIX. Pero al ser este un conflicto minoritario, hacía que tan sólo algunas marcas ofrecieran miniaturas en 15mm, así que el proyecto quedó aparcado durante unos años.

 El sábado pasado, aprovechando el mercadillo que ofreció "Atlántica", me interné en los inmensos cajones de Pendraken y ¡oh sorpresa!, allí estaban unos señores con boina y mosquete de bayoneta calada, muy al estilo carlista.

 Las miniaturas en cuestión eran unos jacobitas de las tierras bajas, pero que como se puede ver en la foto dan el pego:

JS6 - Lowlander, musket

 Con un poquito de pintura acá y allá, al final he conseguido pintar 12 carlistas de los que a continuación cuelgo algunas fotos. (Sí me falta pintar la bandera)

Foto de Grupo

Detalle del Mando y el Abanderado
También cojí unos ingleses ligeros napoleónicos que pintaré de isabelinos