Month 1, Smilodons at the lake

During the first months the tribe wandered in a dangerouse zone (cell 1.6), the zone was a wooded area, with a lake in the middle, here is a photo

Deployment area
I used the Adventures in the Lost Lands (THW) PEF system, to give some randomness to the enemy troops. 4 PEFs.

Ulrek and his men advanced from the south, going upriver, to the lake.

Some turns later, they met the creatures hanging around the lake



A pair of Smilodons that were awaiting for the deers, that normally drank there.

Ulrek, tell to their comrades to sneak behind the bushes near the lake, but the Smilodon decided to charge against the humans, probably he was hungry. The humans nervous rally round the leader, but one of them decided to charge against the beast, Ulrek, worried about the poor possibilities of the mad man, run to help him against the beast that run to them.

A heavy stroke kill the beast, but the noise of the battle call the attention of the other smilodon, who approached to the humans.

 The humans more daring advanced to the creature, and charged against him...

 Killing him in a unbalanced combat.

 The tribe has sufficient food another month, and they continue their journey to the Big Blue.

Stats used for PRUSEME:

Caveman Leader: Elan 5 Two Handed Weapons Mighty Hero Move 4.
Caveman Shaman: Elan 4 Spear Blessed Cleric Move 3.
Cavemen Warriors: Elan 3 Spear Move 4.
Cavemen Villagers: Elan 2 Spear Move 4.

Smilodons: Creature Elan 5 Furious Claws Rage.

The Luric Lands, a map

For my Prehistoric Campaign, first I needed a mpa, and I wanted something random, for that I was looking for in Internet, but all the maps generators that I found were pay for download, so I decided to make something cheaper, I took a hex grid page from here: http://hexmaps.appspot.com/

And got a page like that: 


Them, I started to roll two d10 dices, the first for the columns, and the other for the rows, deciding that the result will present a mountain terrain or a forest. Them I roll 17 times to got dangerous zones, represented in the image by a yellow tower. When I saw that there were dangerous zone near a forest or a mountain, I added a mountain or forest terrain, for represent a more inaccessible zone. Them I put a seashore on the tenth column, and two dangerous point in the sea, representing the zone where can arrive the invaders. The sanded zones are clear/hilly terrains where the caveman will move without problems.

I use GIMP and some free brushes from devianart.

And I get this map of Luric


The Cavemen will start in some point of the West side, and must arrive to the coast in less than 10 months, I mean, 10 campaign turns. On hex will represent a month of travel.

Let's start the Campaign!